A downloadable tool for Windows and macOS

This asset make use of the A* (A-star) pathfinding algorithm. It is by no means perfect, but it works well enough as an asset for public use and educational purposes. Feel free to modify and reuse it where ever you want.

Documentation included in package under Documentation.txt

 

 Patch Notes: v1.8

  • Change and optimize how Datasets are generated. They now use almost 0 computational power.
  • Fixed up some namespacing.
  • Moved Dataset generation to SPManager.cs, further compacting system.
  • Optimized System A LOT
  • Updated Documentation and API accordingly

 Patch Notes: v1.7

  • Added SPManager prefab to editor system. You can now access both SmartPathMenu and SPManager objects using "Smart Path\" in the unity menu bar.

Patch Notes: v1.6

  • Moved the Adjust method from the AdjustPath Mono class to the SPFindingRequest class, hence making AdjustPath.cs redundant.
  • Updated Documentation.txt and API

 Patch Notes: v1.5

  • Collision Bounding Box now auto scales and centers to meet path size and position in SmartPathMenu.cs
  • Updated Documentation.txt

 Patch Notes: v1.4

  • Gizmos are now no longer OnSelect meaning they show up on scene start to cause less confusion.
  • Fixed up a namespacing issue.

Download

Download
SmartPath-1.8.unitypackage 14 kB

Install instructions

This is just a basic Unity Package. Either double click it or drag it into the Unity Editor.

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